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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Arcturus Ursidae
Federal Defense Union Gallente Federation
11
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Posted - 2016.04.08 21:58:19 -
[1] - Quote
It pains me to say it, because I thought I would be ok with it but I don't like it. The implementation of the idea at least.
As a casual player Eve can bit Grindy sometimes but generally I am ok with that. The thought that I have to log into perhaps three characters to kill an npc every 22hours is a little too much.
The task isn't interesting or challenging and the reward is controversial.
Why do it then, it's only 10000 skill points isn't it. Meh.
My main has 126m skill points, a skill injector is 600m Isk and gets me 150,000 skill points that's 4000 Isk per skill point so 10,000 skill points is a 40m reward per day or an injector is 15 days of shooting an npc every 22hours.
I will think on it and post something more constructive soon.
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Arcturus Ursidae
Federal Defense Union Gallente Federation
13
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Posted - 2016.04.08 23:21:54 -
[2] - Quote
Ok firstly I can see why the skill point reward could be a good thing but it absolutely has to be scaled to the SP of the character, low SP characters get 10,000, high SP as little as 1000.
Secondly there needs to be player choice in the activities they do the activities should be interesting if not challenging and forced daily log in grinds are not a good idea.
I played destiny for quite some time and that game literally became a chore, one day I realised wtf why I am doing this mission again. I donGÇÖt even want to, I want to do multiplayer or just mess about.
Hint I do not play destiny any more.
I think something like this can still work though it just needs more thought and polish.
Choice - Give players at least three options of what to do at least. Let them pick one.
More variety GÇô Make the options change daily.
Less pressure GÇô scrap the 22 hour thing. You can complete three dailies a week, you can complete as many as you want on a day from the options available but then thatGÇÖs it. If you donGÇÖt like the options you can wait till tomorrow they will have changed.
Challenge GÇô kill an NPC is not good enough. Travel to Lowsec and kill a cruiser class or up NPC. Travel three jumps and mine some ore while killing a pirate NPC. Complete any lvl 3 or higher agent mission within 20minutes. Even these arenGÇÖt really good enough examples just stuff that works with current content, plus there needs to be a lot more and the pool to choose form probably needs to be tailored to the current sec status or region you are in. Ideally some of these would be public challenges that put players in the same space cooperatively.
Engaging - An interface, make it something like an agent interface that can be accessed from anywhere, track historical gains, offer unique one time prizes for special event opportunities.
My worry is that if this is going to SISI then it probably going to tranquillity especially as this does not seem high profile at the moment, some work here could make something much more engaging than the current proposal.
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Arcturus Ursidae
Federal Defense Union Gallente Federation
17
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Posted - 2016.04.12 22:55:29 -
[3] - Quote
If this has to happen the 22hr timer has to go.
Anytime from down time to downtime at least please. |

Arcturus Ursidae
Federal Defense Union Gallente Federation
18
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Posted - 2016.04.13 20:12:09 -
[4] - Quote
Thrill of the hunt completed.
Did this on an alt, old character never had a skill queue, what I had not realised is that without the training certificate thing you can't even access the skill queue, but you can still apply points directly. Gunnery 3 less than 10,000 skill points. Woot woot.
The interface is ok I guess, bit bland not exactly engaging. Will there be more background to this? A news story etc, would be nice to see more lore about this, I am really not a big fan of the somewhat sterile opportunities interface.
The timer is annoying, many will view it as a minor issue I guess but it will play on my mind log in earlier to play when time is available and then log in later to get the skill points but not really play.
Again this.
"If this has to happen the 22hr timer has to go.
Anytime from down time to downtime at least please." |

Arcturus Ursidae
Federal Defense Union Gallente Federation
19
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Posted - 2016.05.01 08:05:14 -
[5] - Quote
It was on Sisi.
For me the the problem is still not the SP or even that it's daily, the worst part is it requires log on at almost same time every day. This can only lead to burn out.
Please at least any time down time to down time.
The interface could be more engaging also.
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Arcturus Ursidae
Federal Defense Union Gallente Federation
19
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Posted - 2016.05.01 18:03:40 -
[6] - Quote
Just checked Sisi and the daily opportunities does not seem to be there anymore, the alt character I tested it on still has the skill points though.
As for the look, it was just an extension of the other opportunities, the icon changed to 22 hr countdown once completed. My issue with it is that it has no reason or explanation, no agent or dialogue and no reasoning behind it.
Considering that although not targeted at new players it would certainly be something they latch on to existing and needing to complete daily its implementation felt particularly weak.
It seems unlikely that it is gone for good, I will await a Dev response it is Sunday after all.
Waits patiently
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Arcturus Ursidae
Federal Defense Union Gallente Federation
21
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Posted - 2016.05.21 07:03:44 -
[7] - Quote
Still not on the test server but may becoming on May 24th.
Disappointed it will be implemented in this fashion. Especially without further communication from the Dev team.
Again it is not logging In every day, or incentives for logging in or skill point rewards I object to but the fact it requires logging in at the same time every day and has a lazy interface.
Having 100mill plus points I can afford to miss a few logins, however this will become such a key focus for new new players and yet is badly designed and socially disruptive.
Welcome to the recurring chore. |
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